In that aforementioned DC heroes game, Mortal Kombat vs. DC Universe, the trademark fatalities of the Mortal Kombat franchise were replaced with what essentially boiled down to “super moves.” Villains from DC were able to get a little more creative with their finishers, but ultimately it was small potatoes compared to the spine ripping NetherRealm fans have come to expect.
But what about Injustice: Gods Among Us? As Creative Director Ed Boon points out, this is a completely different franchise than Mortal Kombat, and with that comes different expectations. Boon wouldn’t rule out the possibility of excessive violence in the game, but his comments to Game Informer suggest DC Comics has the final say.
Extensive previews of the game at E3 and new character trailers from Comic-Con and Gamescom have proven that Injustice’s handling of DC’s most prized characters isn’t with oven mitts but razor sharp claws. The brutality on display in many of the trailers is something fans of Superman and Batman have only hoped to see on the big screen.
That being said, this isn’t going to be a game where blood soaks the combat arena, or Superman uses his super strength to rip his enemies limb from limb. Boon just wasn’t interested in that:
There’s still a secret lingering behind the development of Injustice, one which Boon and his team have only teased but not explained – how every day super heroes like The Flash can trade blows with ultra strong beings like Superman? We know there is an explanation there somewhere, we just haven’t been given one yet.
As destructive and bone crunching as some of the hits in Injustice might be, they aren’t going to have the excessive blood or anything that might be considered Mortal Kombat-style violence. We wouldn’t rule out the possibility of fatalities in the game, but we don’t expect NetherRealm to push things all that much.
Would you like to see fatalities in Injustice or do you think that doesn’t stay true to the spirit of DC Comics’ characters? How violent should the game be?
Injustice: Gods Among Us is targeting a 2013 release for the PS3 and Xbox 360.
Source: Game Informer